🧊SA-BOXE
Script for PolyZone to trigger an event by pressing E.
This script offers you to make PolyZone where is possible to trigger an event by pressing E.
Configuration
https://github.com/Studio-PLAYERS/TEBEX-Doc/blob/main/SA-BoxE/previews/config.lua
Shared = {} -- DO NOT TOUCH THIS!!!
Config = {
Framework = 'qb-core', -- Don't touch this. Change it only if you have renamed qb
Debug = false, -- To debug script. It shows also polyzones
VersionCheck = true, -- Here is an option to disable the print of versions in the console.
E_Side = 'left', -- left/right | This define where will text [E] appear, if behind text or in front of.
E_Text = '[E]', -- Text which appear in fron of every message.
E_Control = 38, -- Key which trigger box. All keys are registere here https://docs.fivem.net/docs/game-references/controls/#controls
}
https://github.com/Studio-PLAYERS/TEBEX-Doc/blob/main/SA-BoxE/previews/boxes.lua
--[[ TEMPLATES ]]--
--BASIC TEMPLATES
--You can combine most of things. If you find a bug contact us on Discord.
--[[
[1] = {
["enabled"] = true,
['coords'] = vector4(-57.0654, -1097.0039, 26.4224, 205.0292),
['sizeY'] = 3, -- Size of box
['sizeX'] = 2, --Size of box
--['sizeZ'] = 5, --SizeZ is optionable don't have to be there. Default is 2
['message'] = '[E] to trigger Test', --Text what you want
['side'] = 'left', --Left/Right
['Trigger'] = 'Test', --Custom name what you set up in events.lua, if you don't need just leave it blank.
},
[2] = {
["enabled"] = true,
['coords'] = vector4(-69.6077, -1088.9026, 26.5622, 40.0142),
['sizeY'] = 5, -- Size of box
['sizeX'] = 5, -- Size of box
['sizeZ'] = 5, -- Size of box
['message'] = 'to trigger Test2', --Text what you want
['side'] = 'left', --Left/Right
['Trigger'] = 'Test2', --Custom name what you set up in events.lua, if you don't need just leave it blank.
},
]]
Shared.BoxEs = {
[1] = {
["enabled"] = true,
['coords'] = vector4(-57.0654, -1097.0039, 26.4224, 205.0292),
['sizeY'] = 3, -- Size of box
['sizeX'] = 2, --Size of box
--SizeZ don't have to be there. Default is 2
['message'] = 'to trigger Test', --Text what you want
['side'] = 'left', --Left/Right
['Trigger'] = 'Test', --Custom name what you set up in events.lua, if you don't need just leave it blank.
},
}Here you can manage the opening of the doors by BoxE. The doors still have to be set up in qb-doorlock and also radius/distance has to be set to 0, then you can use doors.lua
https://github.com/Studio-PLAYERS/TEBEX-Doc/blob/main/SA-BoxE/previews/doors.lua
--[[ TEMPLATES ]]--
--BASIC TEMPLATES
--You can combine most of things. If you find a bug contact us on Discord.
--TEMPLATE FOR DOORS
--[[
[1] = {
["enabled"] = true,
['coords'] = vector4(-60.6077, -1078.9026, 26.5622, 40.0142),
['sizeY'] = 5, -- Size of box
['sizeX'] = 5, -- Size of box
--['sizeZ'] = 5, --SizeZ is optionable don't have to be there. Default is 2
['side'] = 'left', --Left/Right
['unlock'] = '[E] Unlock', --Text to unlock
--['lock'] = '[E] Lock', --Text to lock is optionable
['isDoor'] = true, --It starts qb-doorlock mode
['OneTime'] = true, --This is for one use. It automatically locks door after 2s by default or by Timer what you set below
['Timer'] = 1000, --This lock your door automatically after 1000 = 1s +-
['DoorID'] = '', --Here should be name of doors
},
[2] = {
["enabled"] = true,
['coords'] = vector4(-38.4101, -1108.5775, 26.4688, 143.6674),
['sizeY'] = 3, -- Size of box
['sizeX'] = 2, -- Size of box
['unlock'] = 'Control of gate', --Text to unlock and lock
['side'] = 'left', --Left/Right
['isDoor'] = true, --It starts qb-doorlock mode
['DoorID'] = 'PDM-Entrance', --Here should be name of doors
},
}
]]
Shared.Doors = {
--Put here code
[1] = {
["enabled"] = true,
['coords'] = vector4(-60.61, -1093.79, 26.63, 251.62),
['sizeY'] = 3, -- Size of box
['sizeX'] = 2, -- Size of box
['side'] = 'left', --Left/Right
['unlock'] = 'Unlock', --Text to unlock
['isDoor'] = true, --It starts qb-doorlock mode
['OneTime'] = false, --This is for one use. It automatically locks door after 2s by default or by Timer what you set below
['Timer'] = 1000, --This lock your door automatically after 1000 = 1s +-
['DoorID'] = 'PDM-PDM_1', --Here should be name of doors
},
}https://github.com/Studio-PLAYERS/TEBEX-Doc/blob/main/SA-BoxE/previews/events.lua
local QBCore = exports[Config.Framework]:GetCoreObject()
-----------------------------------------------------
-- In config set the trigger name and continue event == "NameOfTrigger"
function SummonBoxEvent(Trigger)
local event = Trigger
if event == 'Test' then
QBCore.Functions.Notify('Now it works.', 'success', 7500)
elseif event == 'Test2' then
QBCore.Functions.Notify('Now it works 2 :Wink:.', 'success', 7500)
--[[
elseif event == 'Example' then
--Whatever you want
]]
end
endhttps://github.com/Studio-PLAYERS/TEBEX-Doc/blob/main/SA-BoxE/previews/functions.lua
local QBCore = exports[Config.Framework]:GetCoreObject()
function SA_Notify(data)
local data = data
if data == 'NotAuthorized' then
QBCore.Functions.Notify(Lang:t('doors.NotAuthorized'), 'error', 7500)
end
endhttps://github.com/Studio-PLAYERS/TEBEX-Doc/blob/main/SA-BoxE/previews/en.lua
local Translations = {
doors = {
unlock = "[E] To Unlock ",
lock = "[E] To Lock ",
NotAuthorized = 'You are not authorized to do that.',
}
}
Lang = Locale:new({
phrases = Translations,
warnOnMissing = true
})https://github.com/Studio-PLAYERS/TEBEX-Doc/blob/main/SA-BoxE/previews/cs.lua
local Translations = {
doors = {
unlock = "[E] Odemknout ",
lock = "[E] Zamknout ",
NotAuthorized = 'Na tohle jsi krátky.',
}
}
Lang = Locale:new({
phrases = Translations,
warnOnMissing = true
})Features
Resmon - 0.00ms idle / 0.01ms use / 0.23 PolyZone Debug mode
Configurable - events, config
1 Active Thread / 3 are turn off and on
Easy-to-Configure!
We are using Asset Escrow system
Last updated
