Studio PLAYERS
  • Studio PLAYERS
  • 📦QB/QBX SCRIPTS
    • 💸SA-MONEY
      • 💡Introduction
      • ⚙️Installation
        • ⚙️Installation
        • ⚙️Migration
        • ⚙️Add new currency
      • 🗃️Displays $ in inventory
      • 📚HUD Implementations
        • 📗17mov_Hud
        • 📗wais-hudv5
    • 💰SA-MONEYWASH
      • 💡Introduction
      • ⚙️Installation
    • 🕐SA-PLAYTIME
      • 💡Introduction
      • ⚙️Installation
      • ✈️Exports
    • ☠️SA-CHARACTERKILL
      • 💡Introduction
      • ⚙️Installation
    • 🧊SA-BOXE
      • 💡Introduction
      • 💡Usage
      • ⚙️Installation
    • 🚦SA-TRAFFICLIGHTSPRIORITY
      • 💡Introduction
      • ⚙️Installation
  • 📦ESX SCRIPTS
    • 🕐SA-PLAYTIME
      • 💡Introduction
      • ⚙️Installation
      • ✈️Exports
    • ☠️SA-CHARACTERKILL
      • 💡Introduction
      • ⚙️Installation
    • 🚦SA-TRAFFICLIGHTSPRIORITY
      • 💡Introduction
      • ⚙️Installation
  • 🛠️FAQ
    • 🛠️General Issues
    • 🛠️SA-Money-V2
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  1. ESX SCRIPTS

SA-TRAFFICLIGHTSPRIORITY

Script for manages traffic by your preferencies

Last updated 1 year ago

  • What does this script offer? By name is obvious that this script manages traffic.

  • In config, you can set up which cars with sirens on can turn traffic lights into the green.

  • Also, you can setup it up for everyone who is in the car. How does it work? When the driver stops in front of the traffic light it turns the traffic lights green.

Configuration

You will find everything you need in config.lua

Features

  • Resmon - 0.00ms idle / 0.01ms-0.08 use (It depends on speed of car)

  • Configurable - config

  • 1 Threads

  • Easy-to-Configure!

We are using Asset Escrow system

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https://github.com/Studio-PLAYERS/TEBEX-Doc/blob/main/SA-TrafficLightsPriority/previews/config.lua
Config = {

    Debug = false,            -- It start up debug mode which will print into console if the player passes through conditions (It must be all small true/false)

    VersionCheck = true,     -- Here is an option to disable the print of versions in the console.



    Everbody = false,        -- This makes it comfortable for everybody. If is anybody in car and stop in front of traffic lights.

    Mode = 'stop',           -- Set to (stop/drive)

    -- 'stop' = green turns out only if player stop the vehicle. 

    -- 'drive' = green turns out when he drive



    AllowedCarsState = true, -- This disable allowed cars | false = disabled.

    Siren = true,            -- true = ON, false = OFF

    -- true = Siren ON > Cars can drive through traffic on green with siren on, otherwise traffic will behave the same.

    -- false = Siren OFF > Selected cars can drive through traffic on with/without siren on.



    Settings = {

        Duration = 5,        -- 5 = 5 Seconds

        Range = 60.0,        -- It has to be number with dot > examples: 10.0 ; 20.0

    },



    ---------------------



    AllowedCars = {

        'police',

        'police2',

        'police3',

        'police4',

        'policeb',

        'policet',

        'FBI',

        'fbi2',

        'riot',

        'riot2',

        'cognoscenti2',

        'firetruk',

        'ambulance',

        'apoliceu',

        'apoliceu2',

        'apoliceu6',

        'apoliceu7',

        'apoliceu9',

        'apoliceu10',

        'apoliceu13',

        'apoliceu14',

        'apoliceu15',

        'apoliceub',

        'centurionlspd',

    },



    --------------------------------------



    Props = {

        'prop_traffic_01a',

        'prop_traffic_01b',

        'prop_traffic_01d',

        'prop_traffic_02a',

        'prop_traffic_02b',

        'prop_traffic_03a',

        'prop_traffic_03b',

    },



}